How to Play Freecell

Freecell Solitaire is an enjoyable card game requiring skill and strategy. While 99% of all deals may be solved successfully, success in Freecell requires planning and employing appropriate strategy. Learn the best info about LOLBeans.

One of the critical strategies in FreeCells is keeping them as empty as possible; this makes moving cards into them much more straightforward and helps create descending sequences with alternating colors more quickly.


Freecell is a game of skill rather than chance, requiring careful planning to move cards around the tableau and into foundations. First, prioritize free Aces and Deuces back home cells while moving cards descending order by color to home cells before moving multiple cards simultaneously. Lastly, exhaust all available free cell spaces before moving numerous cards simultaneously.

Freecell features 52 cards arranged face up in four columns of seven and six cards (the tableau). To win this card game, sequences must be built onto foundation piles using cards in descending order and alternate colors to win. Empty-free cells and tableau columns can be moved around to reveal new cards to make these sequences.


Freecell is a highly winnable solitaire game that became immensely popular after it was included with Windows. The name derives from its four empty spaces above the tableau where players may temporarily store cards. Although only one card may be moved at any time, these bare spots allow large sequences to be moved simultaneously.

This game aims to form four suit-specific foundation piles from Ace through King in ascending order. Empty piles should also be utilized efficiently; put cards only when there’s a guarantee they will be needed later.

Freecell has many variations, with Sea Towers or Seahaven Towers (eight tableau piles with different numbers of cells). These challenging variations add a unique challenge to its core gameplay.


FreeCell’s scoring system makes it easy to keep tabs on winning and losing streaks and your total score for each game. To view it, click Game-Statistics.

Play is performed using a standard deck of fifty-two cards dealt face up in eight piles: four foundation piles (HomeCells) and four free cells. The first four piles should contain seven cards while six should slightly overlap them; victory occurs when all cards have been moved into their foundation piles ascending from Ace to King in ascending order.

Carefully think through each move as you move cards between the tableau and HomeCells. Take care to fill the four free cells slowly; only put cards in one when there is a clear plan for their removal later.
Time limit

Freecell offers you a flexible time limit that you can tailor to suit your available time for playing the game. When the timer runs out, your score is calculated, and the play concludes – this feature may or may not be included within the game itself.

Paul Alfille created this game while working on a PLATO computer at the University of Illinois in 1978. Since then, it has become one of the most beloved solitaire games, almost always being solvable and perfect for keeping one’s mind sharp.

Playing with a standard 52-card deck, Free Cell is a card game in which cards are arranged according to their color and suit in a tableau. The name comes from its four empty “free cells,” which provide temporary storage space for cards in ascending sequences that alternate cases.


Freecell is one of the most beloved solitaire games, and its immense popularity can be understood easily. Its unique open structure enables players to view the potential outcomes of their moves before executing them, with most games winning by employing proper strategy.

Players need to strategize multiple moves in advance to take full advantage of empty cells that offer free play since once placed inside, one. It cannot be moved until exposed and exposed elsewhere.

Before moving cards, carefully analyze the tableau and four empty home cells to identify any issue areas, such as low cards buried deep. Also, aim to leave as many FreeCells open as possible to move longer sequences between columns more easily.

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